
The rhythm beats against the flashing lights of more than 2,000 so-called "bingo slots."
The Seminole and Miccosukee tribes are bending gaming rules to their limits with the bingo slots, which look and act a lot like regular slot machines, and making a fortune — $1.6 billion last year alone. And the state of Florida does not get a cent.
That could happen in Massachusetts if the Mashpee Wampanoag make good on a threat to open a bingo slots facility should state lawmakers fail to legalize Class III gaming, which allows for full-blown casinos.
The tribe is asserting its right to build a bingo slots casino with the same electronic machines on which Florida's Seminole, and the Miccosukee Tribe, have built their respective empires. The Wampanoag say they can do this because bingo, a Class II game, is legal in Massachusetts.
Nationally, five states offer only Class II gaming. But Class II revenue grew last year at a faster rate than revenue from casino gaming — Class III. About 90 percent of Class II revenue growth came from Florida, according to Alan Meister's Indian Gaming Industry Report.
If full casino gambling — traditional slot machines and table games — were legalized in the Bay State, Massachusetts officials would be required under federal law to negotiate a gaming compact with the its two federally recognized tribes. And it would be during those negotiations that the tribes could agree to give the state a cut of the action.
Examples abound. In Michigan, municipalities get 2 percent of tribal gaming revenue from Class III machines through a 1993 agreement between tribes and the state. Under a further agreement with other tribes in 1998, 8 percent of revenue from the machines goes to the state, in addition to the 2 percent to towns. Last year, those contributions totaled $20 million.
And while the Seminole have no revenue-sharing agreement with the state, it does compensate one of its host cities. When the tribe built a casino in Coconut Creek, it agreed to pay the city $1 million a year. That was recently increased to $1.6 million a year.
When Florida refused to let the Seminole open Class III casinos, the tribe turned to bingo slots. It now operates seven such casinos, which are largely responsible for the tribe's success.
Class II gaming was originally designed to include high-stakes bingo when the Indian Gaming Regulatory Act was passed in 1988. But advances in technology have blurred the distinction between bingo and slots.
Bingo slots are rigged so players play against each other — not against the house, as with traditional slots — but the experience is still typical of a Las Vegas casino. Row upon row of tall metal machines with bright flashing lights and rolling sevens line the casino floor.
The Seminole casinos have no table games such as blackjack or roulette, but most casino revenues — more than 70 percent — come from slot machines. Had Florida officials negotiated for 25 percent of slot and table game revenue generated at Indian-run casinos, last year the state would have received almost $400 million.
No compact is required under Class II gaming, however. As all seven Seminole casinos are on reservation land, the tribe does not pay property taxes.
Now, almost 30 years after the Seminole opened their first high-stakes bingo hall, the state of Florida has finally realized it's time to negotiate.
Under Florida law, pari-mutuel facilities are allowed to offer traditional Class III slot machines, but in only one county. The Seminole, however, are asserting their right to do the same.
The tribe is arguing that the Indian Gaming Regulatory Act gives them the right to offer any level of gambling that is legal in the state of Florida.
The Class III slots are expected to give the tribe a big financial boost, because casino gaming generates much more revenue. While Florida's eight bingo slot casinos brought in $1.6 billion in gaming revenue last year, Connecticut's two full gaming casinos brought in $2.5 billion.